
(aliases: oildrums, od) mines Sets number of mines on terrain. (alias: ob) drums Sets number of oil drums on terrain. objects Sets number of mines/oil drums on terrain. you can choose mines/drums/both (use 0 of either for no objects). (aliases: ce, firstaid, fa) Object optionsĮach of the first three options overrides each other, i.e. (aliases: hc, healthcrates, healthcrate, firstaidcrates, firstaidcrate) crateenergy Sets health gained from health crates. (aliases: uc, utilitycrate) healthcrates Sets chance of health crates. (aliases: wc, weaponcrate) utilitycrates Sets chance of utility crates. (alias: st) Crate options weaponcrates Sets chance of weapon crates. (aliases: td, hotseatdelay, hotseat, hd) showtime Toggles round time display. (alias: rr) turndelay Sets the hotseat delay time in seconds. (alias: wr) roperetreat Sets the rope retreat time in seconds. (aliases: rt, round) weaponretreat Sets the weapon retreat time in seconds. (aliases: rt, round) roundtime s Sets the round time in seconds. (aliases: tt, turn) roundtime Sets the round time in minutes. (aliases: fd, falldamage) Time options turntime Sets the turn time. (aliases: dc, donor) falldamage Toggles fall damage. (alias: sp) donorcards Toggles donor cards. Anti (one set of ammo for the whole game).(aliases: an, anchor) stockpiling on|off|anti Sets stockpiling options: (aliases: tp, tele) artillery Toggles artillery (anchored) mode.

(aliases: ws, select, sel) teleport Toggles initial teleport. (alias: ro) wormselect Toggles worm select. (aliases: en, life) rounds Sets the number of victories required to win the match. Game options energy Sets worms' initial energy level. You must specify the scheme number (from the URL). tusscheme Downloads and uses a scheme from. You must specify the map number (from the URL). wsdb save Saves the current scheme to WSDB. wsdb Downloads and uses a scheme from WSDB. wmdbscheme Loads the scheme file attached to the last loaded or specified WMDB map. Wmdb Downloads and sends a map from WMDB. auto (initial water level will be read from file defaults to lowest possible).0- 100 (initial water level will be a certain percentage of the map's height).drop (initial water level will enable water drops).Water Selects the initial water level of the next PNG map. auto (border setting will be read from file defaults to no border).auto (map type will be read from file defaults to island)īorder Selects whether or not the next PNG map will have a border or not.island (map will always be set to island).cavern (map will always be set to cavern).type Selects whether or not the next PNG map will be an island or a cavern. bigmap Selects a random big colour map for the current scheme from WMDB. texture is the texture for generated maps (e.g. Map/scheme commands map Selects a random map for the current scheme (usually from WMDB), or generates a random landscape. If a player is being disruptive it will probably be easier to !kick them. If a team number is not specified, the handicap is set for all teams.

(alias: color) handicap +|x|- Sets a team's energy handicap.

colour Sets a team's ally colour (you only need to specify the first letter). If a team number is not specified, the count is set for all teams. Team commands worms Sets the number of worms.
